UX case studies by Eric Carr
Case Studies
What if these case studies don't match up with your next project?
A solid creative strategy and strong designer can solve any problem. Throughout my career, I've solved many problems under different job titles.
My design career started in the fundamentals, then grew with the web.
- Designed logos, packaging, and marketing materials across every industry and format
- Created flyers, merch, t‑shirts, magazines, album covers — even an airplane livery
- Built websites for a wide range of clients as the web became the primary canvas
- Designed emails, banners, and landing pages that consistently drove clicks and sales
Advertising sharpened how I think about audiences and ideas.
- Thought creatively under pressure to solve advertising challenges
- Targeted audiences effectively across all forms of media
- Worked hands‑on at advertising agencies on campaigns for clients you've definitely heard of
I learned to code so my designs would ship exactly as intended.
- Built sites that matched the final delivered design pixel‑for‑pixel
- Mastered responsiveness across all screen sizes and enforced accessibility on every project
- Created email and landing page templates that cut production time by 99%
- Generated significant leads and sales through front-end execution
About
Over 20 years of creative experience, including a decade leading product and design teams in agile environments. I work across the full design thinking process — from ideation to delivery — partnering with organizations from small businesses to Fortune 500 companies to build user‑centric solutions that drive sales and engagement.
I specialize in high-complexity enterprise systems — the kind where the real design problem isn't the interface, it's making sense of permissions, workflows, and edge cases at scale. That's deliberate: it's where design work compounds across an entire organization, not just a single screen.
I'm drawn to complex challenges and to the teams solving them. I mentor by asking rather than telling — serving as a second pair of eyes on every project, from content and visual craft to the code that ships it — because the best products come from teams, not individuals.


